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Teldrassil

'''Teldrassil''' is the starting zone of the Night Elf race during Wrath of the Lich King.

The massive world tree is located off the coast of Kalimdor and contains forests, settlements and the Night Elf capital of Darnassus.

Overview

Teldrassil is known for:

  • giant forests
  • Night Elf culture
  • Druid traditions
  • ancient magic
  • natural environments
  • early Alliance questing

Faction

Teldrassil is associated with the:

Alliance

Primary Race

The primary race of Teldrassil is:

Night Elf

Starting Area

Night Elf characters begin in:

Shadowglen

Shadowglen

Shadowglen introduces players to:

  • questing
  • combat
  • class trainers
  • Night Elf culture
  • basic game systems

Dolanaar

Dolanaar is an important early Night Elf settlement.

It provides:

  • quests
  • trainers
  • vendors
  • travel connections

Darnassus

The Night Elf capital:

Darnassus

is located within Teldrassil.

Nature and Druidism

Teldrassil strongly reflects Night Elf Druid traditions.

The zone is connected to:

  • nature
  • forests
  • moon wells
  • spiritual balance
  • Druids

Night Elf Hunters

The forests of Teldrassil also fit the traditions of:

Hunters

Wildlife and wilderness are central to many early quests.

Night Elf Priests

Night Elf spiritual culture is closely connected to Elune.

This is reflected in the area's temples and Priest traditions.

Early Enemies

Players may encounter:

  • spiders
  • grell
  • corrupted wildlife
  • furbolgs
  • hostile creatures

Quest Progression

A typical Night Elf progression includes:

  1. Shadowglen
  2. Dolanaar
  3. Teldrassil
  4. Darnassus
  5. Darkshore

Transportation

Teldrassil connects to the rest of the Alliance world through nearby transport networks and routes toward mainland Kalimdor.

Teldrassil on FrozenThrone

Teldrassil remains the primary Night Elf starting experience on FrozenThrone.

It is especially relevant for:

  • Night Elf characters
  • Druids
  • Hunters
  • Priests
  • Alliance players