FrozenThrone Wiki
Teldrassil
'''Teldrassil''' is the starting zone of the Night Elf race during Wrath of the Lich King.
The massive world tree is located off the coast of Kalimdor and contains forests, settlements and the Night Elf capital of Darnassus.
Overview
Teldrassil is known for:
- giant forests
- Night Elf culture
- Druid traditions
- ancient magic
- natural environments
- early Alliance questing
Faction
Teldrassil is associated with the:
Primary Race
The primary race of Teldrassil is:
Starting Area
Night Elf characters begin in:
Shadowglen
Shadowglen introduces players to:
- questing
- combat
- class trainers
- Night Elf culture
- basic game systems
Dolanaar
Dolanaar is an important early Night Elf settlement.
It provides:
- quests
- trainers
- vendors
- travel connections
Darnassus
The Night Elf capital:
is located within Teldrassil.
Nature and Druidism
Teldrassil strongly reflects Night Elf Druid traditions.
The zone is connected to:
- nature
- forests
- moon wells
- spiritual balance
- Druids
Night Elf Hunters
The forests of Teldrassil also fit the traditions of:
Wildlife and wilderness are central to many early quests.
Night Elf Priests
Night Elf spiritual culture is closely connected to Elune.
This is reflected in the area's temples and Priest traditions.
Early Enemies
Players may encounter:
- spiders
- grell
- corrupted wildlife
- furbolgs
- hostile creatures
Quest Progression
A typical Night Elf progression includes:
- Shadowglen
- Dolanaar
- Teldrassil
- Darnassus
- Darkshore
Transportation
Teldrassil connects to the rest of the Alliance world through nearby transport networks and routes toward mainland Kalimdor.
Teldrassil on FrozenThrone
Teldrassil remains the primary Night Elf starting experience on FrozenThrone.
It is especially relevant for:
- Night Elf characters
- Druids
- Hunters
- Priests
- Alliance players